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Cliff Hexsides?
04-07-2016, 05:05 AM,
#1
Cliff Hexsides?
What are the cliff hex-sides on the newer maps?  Are they the blackened thick sides of the hill?
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04-07-2016, 09:18 AM,
#2
RE: Cliff Hexsides?
Can you provide an example of what you think is a cliff? The board number and the two hexes joined by the hex-side would suffice.
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04-07-2016, 12:38 PM,
#3
RE: Cliff Hexsides?
For example, the darkened sides of the hill in hexes 0516/0616 that run along the slope line, Board 79.

And while we are at it what is an example of a "steep slope?'
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04-08-2016, 12:57 AM,
#4
RE: Cliff Hexsides?
The darkened sides are just a regular hill.

You can see a Cliff hexside on map 82, between 0903 and 0904. They look like a line of rocks on a hex-side.

Per the TEC: "Steep Slope. Some slopes are particularly steep, usually reflecting elevation changes of 40 meters per hex or more rather than 20. A Steep Slope is Elevated terrain and blocks LOS. Units/leaders add six hexes to spotting range for every 20 meters above spotted unit. -1 DF and -1 AT fire if firing unit is on lower elevation; +2 defender in Assault and First Fire if assault hex is higher than all hexes from which attacker entered". Not the best wording in my opinion as it does not clearly specify that moving from one hex to an adjacent hex that is 40-meter or more higher is crossing a steep hexside but that's the way I play it. For example, on map 29, moving from 0703 (0-meter) to 0804 (40-meter) is crossing a steep hexside, but moving from 0803 (20-meter) to 0703 (40-meter) is not.

Steep slopes also exist in if specified in the the "Others" section - typical wording would be "All slope are steep" - or by scenario special rules. These hills are not necessarily high (often just 20-meter) but they rose steeply. La Campagne de Tunisie definitely has some.

Hope it helps!
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04-08-2016, 03:44 AM,
#5
RE: Cliff Hexsides?
I think it was a real mistake to not include a visual guide to terrain in PGv4. The terrain chart has all the information you could want, EXCEPT which hexes actually make up that terrain.
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04-08-2016, 05:14 AM,
#6
RE: Cliff Hexsides?
Terrain Chart should be included in the game in my opinion.
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04-08-2016, 01:02 PM,
#7
RE: Cliff Hexsides?
Thanks.
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04-08-2016, 01:02 PM,
#8
RE: Cliff Hexsides?
(04-08-2016, 03:44 AM)joe_oppenheimer Wrote: I think it was a real mistake to not include a visual guide to terrain in PGv4. The terrain chart has all the information you could want, EXCEPT which hexes actually make up that terrain.

+1
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04-09-2016, 07:51 AM,
#9
RE: Cliff Hexsides?
(04-08-2016, 05:14 AM)Hugmenot Wrote: Terrain Chart should be included in the game in my opinion.

+2
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09-27-2016, 06:58 AM,
#10
RE: Cliff Hexsides?
I've been looking for a visual guide to the terrain. Does such a visual guide exist? Has anyone seen or heard of a visual guide being put together by APL or others?

Specifically, the reason I started looking for such a visual guide was because I'm setting up Liberation 1944 and am having a difficult time identifying a town from a village. Any help you might offer on this one would be greatly appreciated.

Thanks!

Van
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