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Chinese units?
09-25-2019, 06:59 AM,
#41
RE: Chinese units?
The book Kangzhen (Leland Ness / Bin Shih) is good source material. I've read it, it's very dry but is a good starting point.

These are probably more gamey than fact but MMP's ASL John Tiller's Rising Sun (matrix) are both tacticals that have put together TOE's & scenarios for the war in China.
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09-26-2019, 02:07 AM,
#42
RE: Chinese units?
At a much higher level than PG-HQ but it may be of interest to some forum users.

The Battle of Changsha is a game that was published earlier this year in an issue of Strategy & Tactics. The two main scenarios are operational and cover the 2nd and 3rd battles of Changsha., Bill Xuan is the designer and he had access and can read Chinese documents.

I was a beta playtester for this game and I liked the battles being first a fighting withdrawals with of counterattacks later in the game. The two main scenarios are long (8+ hours) but represent the system well. The introductory scenario is short (60 - 90 minutes) and well-balanced but its a local fight for a summit so not illustrative of the battles as a whole.

The counters are 1/2" (required for the map covering the needed area) and their formation number is hard to read for my limited vision. I ended coloring the side of the counters, one color per formation, and that worked well for me. There are some asymmetries in the game (supply rules, stacking limit, and retreats immediately comes to mind) and the command rule has a twist (a unit has to be in command range to be activated and in command range to conduct combat) and that helps make the game different.

I would give it a 7.5 on BGG but I took half a point off for the difficult to read formation numbers (I suggested they use color bands but component changes can only be made after alpha testing, not beta testing). I think players who enjoyed A Victory Lost (MMP) or Konisberg (Revolution Games) will enjoy this one.

Unrelated to the Sino-Chinese conflict but I was also a playtester for the S&T Moscow game and enjoyed that game a lot. Very simple system with untried units, and it plays in roughly 4 hours. I found it hard to win as the Germans but there are enough play in there to try multiple German setups and approaches.
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09-26-2019, 02:25 AM,
#43
RE: Chinese units?
Chinese parent formations look especially hard to decipher.
... More and more, people around the world are coming to realize that the world is flat! Winking
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10-20-2019, 02:30 PM,
#44
RE: Chinese units?
SO!

Are there any Chinese DIY Counters to download yet or no?
"...I Spent Half My Money on Wargames - Women and Whiskey - The Other Half I Wasted..."
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10-20-2019, 11:29 PM,
#45
RE: Chinese units?
I made some. I kind of got detracted while working on some Nationalist vehicles. I never got the leader mixes done for the Nationalist/Kuomintang or Communists. The most complete set I have is for the  Manchukuo. They are missing their 1944 airpower, but otherwise done.
... More and more, people around the world are coming to realize that the world is flat! Winking
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