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Liberation, the game that saved PG
07-17-2015, 10:40 PM,
#8
RE: Liberation, the game that saved PG
In my opinion, the original thick counters were perfectly OK and were even easier to manipulate...The scenarios seem very interesting even if I haven't played many of them.
However there are clearly some problems with the maps ! First, it is true that the printing is way too dark. It's not very pleasant but not a big deal since terrain features are clear enough to avoid confusion. What I really dislike in these maps is the terrain they depict : it cannot be Normandy. Indeed most of the terrain configuration in Normandy is very compartmentalized with small fields often bordered by hedges/hedgerows. Most roads are aligned along these hedges and there's not much room for vehicle flanking movement. The Airborne map is much more correct in that respect. The lone exception is the wide expanses of land south of Caen but it doesn't claim all four maps to be open country ! Can the game have the right feeling if the terrain guides you in manoeuvers that are not historical ?
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Messages In This Thread
RE: Liberation, the game that saved PG - by J6A - 07-17-2015, 07:58 AM
RE: Liberation, the game that saved PG - by leonard - 07-17-2015, 10:40 PM
RE: Liberation, the game that saved PG - by otto - 07-25-2015, 10:07 AM

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