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Activating to move, not moving
03-20-2015, 11:43 AM,
#7
RE: Activating to move, not moving
(03-20-2015, 10:19 AM)plloyd1010 Wrote: We always play that a unit may be activated yo move or fire, and not do so. Of course that unit cannot do anything else later in the turn, because it has been activated. So I agree with the initial assessment.

We've always played a little loose with OP fire. Since units are moved individually, and the decision is made when a unit enters a hex, it gets tedious fast. Anyway, the basic point is; since the ENG in the example didn't enter the in this activation it is not subject OP fire.

Yeah, the Defender was trying to figure out if he needed to save a unit to fire on the Eng.
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Messages In This Thread
Activating to move, not moving - by richvalle - 03-20-2015, 03:39 AM
RE: Activating to move, not moving - by Hugmenot - 03-20-2015, 04:30 AM
RE: Activating to move, not moving - by richvalle - 03-20-2015, 04:44 AM
RE: Activating to move, not moving - by richvalle - 03-20-2015, 11:43 AM
RE: Activating to move, not moving - by Hugmenot - 03-20-2015, 12:05 PM
RE: Activating to move, not moving - by richvalle - 03-21-2015, 01:23 AM
RE: Activating to move, not moving - by Hugmenot - 03-21-2015, 02:55 AM

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