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Kursk BT Terrain
12-18-2014, 09:16 AM,
#1
Kursk BT Terrain
What are villages and what are towns in Kursk Burning Tigers?
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12-21-2014, 07:12 AM, (This post was last modified: 12-21-2014, 07:16 AM by Poor Yorek.)
#2
RE: Kursk BT Terrain
(12-18-2014, 09:16 AM)Blackcloud6 Wrote: What are villages and what are towns in Kursk Burning Tigers?

Given what I've read in the scenarios, it appears that the default is that any hex containing human constructions is a "town" unless specifically stated to be a "village." Presumably, your question has to do with the elevated spotting range?

I don't have any of the Pacific theatre games, but I gather that a "village" in this technically defined way refers to what we might think of as "huts" rather than the potential two-story structures of a "Western" habitation, however small.

Speaking under correction, therefore, I would play "Russian" habitations as "towns" using the +20-m elevation for spotting rule.

PY
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