03-05-2014, 04:16 AM,
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rerathbun
Master Sergeant
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Posts: 538
Threads: 63
Joined: May 2012
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RE: Something for Vince
Being an old naval gamer, the top-down views always seemed more intuitive to me (no 'upside-down' counters on the map); I always liked the top-down Yaquinto Ironclads counters better than the side-view Excalibre counters.
That said, those do look really nice. I may have to revise my opinion for land-warfare games.
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03-05-2014, 08:21 AM,
(This post was last modified: 03-05-2014, 08:28 AM by Poor Yorek.)
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Poor Yorek
Sergeant Major
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Posts: 607
Threads: 51
Joined: Jun 2012
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RE: Something for Vince
Nicely done, Peter.
I always thought that even the simple black silhouettes (a la Panzer Blitz) were far more recognizable at a glance than the top down APL counters. I'll concede Peter's point regarding relative orientation upon approach, but I still find the know-what's-what-at-a-glance ability with the silhouettes to be a significant loss in play "comfort" - couldn't think of a better term. I find something similar with chess: I "see" the game better with Staunton pattern (or similar) pieces than with, say, historical or fantasy sets.
Part of the chess issue is likely familiarity, but I'd bet that there are studies in the psychological and/or cognitive science literature regarding how the brain does or does not recognize shapes and images and, in particular, how outlines/silhouettes are recognized compared to images with internal detail. Be sort of neat to do the experiment with APL armor counters and, say, old PB ones, testing recognition speed and accuracy.
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