(03-08-2022, 02:04 AM)plloyd1010 Wrote: Question 1: Should bridges be assumed, streets and other vias are, to be present in towns which have rivers in them?
Question 2a: If question 1 is yes, would such town hexes qualify as bridges?
Question 2b: If question 1 is no (declaring bridge art relevant, but road art irrelevant), what is the application of hexes like 0717/0816 (clearly drawn wrong for relevant consideration)? (Note that question 2b would also apply in a 3rd Ed context.)
It really isnt my intention to give you a hard time with these posts. I think our brains just work in opposite ways, so we approach these problems very differently.
To condense it to the guts of the question then, my interpretation would be:
1. No. Town with river running through it would not be enough to assume a bridge exists there. The fact that roads don't occur in towns (explicitly in 4th) is a specific exception to the general rule that artwork depicts the map terrain. Bridges are a different terrain feature and thus exist where depicted unless stated otherwise in the SSRs. Another Map to highlight the potential impact of saying "yes" would be Map 12, where we would functionally be adding several bridges.
2b. I would personally say you need to control both hexes/ends of that bridge to control it. Although we don't typically see bridges actually span two hexes, I can't see any rule that says a bridge must exist only in one hex. We don't seem to have any problems with VCs that say to control multihex objectives (towns, hills, etc), so I don't know why a bridge would differ. When scoring it, I would count both as bridge hexes though, so if the VC says "control the bridge" you would need both, but if it said "1VP per bridge hex" you would get +1 for each hex.
I'm pretty open to being moved from point 2b if my opponent had contrary feelings though, and wanted to designate only a single hex of it to be the bridge.