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Rules question: Mire
03-23-2014, 06:01 AM,
#1
Rules question: Mire
This is actually a modern PzG question, but believe PzG has the same Mire rules.
1. can a unit that is mired still fire? Looking at the rules it seems like "Yes", just not move. I ask since they are marked with a "move/Fire" marker and wondered if that precluded activation.

2. Do you start removing the move/fired markers in the admin phase of the same turn the unit became mired? or in the next turn? (looks like same turn)

3. Does a road running through a marsh get the same TEC effect for being marsh or moving into the road hex OR is the road hex considered "clear" ?
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Messages In This Thread
Rules question: Mire - by armyduck95 - 03-23-2014, 06:01 AM
RE: Rules question: Mire - by vince hughes - 03-23-2014, 07:44 AM
RE: Rules question: Mire - by Airlifter - 03-24-2014, 06:47 AM
RE: Rules question: Mire - by zaarin7 - 03-23-2014, 02:28 PM
RE: Rules question: Mire - by armyduck95 - 03-23-2014, 11:46 PM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 01:37 AM
RE: Rules question: Mire - by armyduck95 - 03-24-2014, 03:38 AM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 06:12 AM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 06:20 AM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 07:58 AM
RE: Rules question: Mire - by armyduck95 - 03-25-2014, 11:08 AM
RE: Rules question: Mire - by armyduck95 - 04-27-2014, 12:55 AM
RE: Rules question: Mire - by vince hughes - 04-27-2014, 06:18 PM

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