Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rules I realky like in PG
01-02-2014, 09:41 AM,
#15
RE: Rules I realky like in PG
(12-31-2013, 02:01 AM)enrique Wrote: I especially like the Subordinate Activation rule (3.2). With proper placement of leaders and units is possible in the same activation, for example, bombing a position with mortars and artillery, to spray it with direct fire from HMG and even AFV units and finally assault it.

Yes, subordinate activation, and combined modifiers for the use of leaders, AFVs, and engineers in assaults...I like how PG truly encourages and reward players who who plan and use combined arms and sequence arty, fire, maneuver, and the assault to create a multiplying effect upon the enemy.
A lot of games do some of it, but few games do it with such rules efficiency and simplicity as PG.
Reply


Messages In This Thread
Rules I realky like in PG - by campsawyer - 12-26-2013, 12:35 AM
RE: Rules I realky like in PG - by nebelwurfer9 - 12-26-2013, 01:23 AM
RE: Rules I realky like in PG - by vince hughes - 12-26-2013, 10:12 AM
RE: Rules I realky like in PG - by Matt W - 12-26-2013, 11:52 AM
RE: Rules I realky like in PG - by campsawyer - 12-26-2013, 12:14 PM
RE: Rules I realky like in PG - by Michael Murphy - 12-26-2013, 01:16 PM
RE: Rules I realky like in PG - by nebelwurfer9 - 12-26-2013, 09:27 PM
RE: Rules I realky like in PG - by Matt W - 12-27-2013, 10:49 AM
RE: Rules I realky like in PG - by armyduck95 - 12-30-2013, 10:11 AM
RE: Rules I realky like in PG - by enrique - 12-31-2013, 02:01 AM
RE: Rules I realky like in PG - by vince hughes - 12-31-2013, 05:01 AM
RE: Rules I realky like in PG - by enrique - 12-31-2013, 06:50 AM
RE: Rules I realky like in PG - by armyduck95 - 01-02-2014, 09:41 AM
RE: Rules I realky like in PG - by dengelwood - 12-31-2013, 05:14 AM
RE: Rules I realky like in PG - by zaarin7 - 01-01-2014, 04:05 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)