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Bombardment units in assault hexes
09-01-2022, 09:24 AM,
#31
RE: Bombardment units in assault hexes
(09-01-2022, 07:04 AM)Schoenwulf Wrote: So why are we trying to take this system and make it closer to ASL? One of the beautiful things about PG is that there are not a lot of complex situational rules.

Situation came up in game with a french 75mm howitzer and Inf in a town hex....Assault happened.....The french survived and had an activation...
The french 75mm could do nothing--- started the discussion....(or something close to that...)

The ability to FIRE at enemy in hex was questioned....given had they been tanks, it would have been ok, but as INF--it's not...

Just because the system is defined as it is---does not mean it's either right or inviolable.  When a deficiency is identified, or something discovered
which was overlooked---one can ignore it (to the detriment of the simulation...) or try and address it within the mechanics provided (ideally).
We have situation in game mechanic where Hvy weapons are classified as either DF or BF capable---to the exclusion of abilities they clearly had
(and I'm not going to talk about 88mm AA guns doing BF fire....I just won't...) ...
as the Saipan example above demonstrated---tain't necessarily so.... 

that is all.
For many "RAW" maxis it will be non-sequitur....others who would think it addresses a kink in the system might House Rule it....
That's what's great about cardboard (and VASSAL) sims....we can address these things if we like...
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RE: Bombardment units in assault hexes - by cjsiam - 09-01-2022, 09:24 AM

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