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Overrun and Lone Leaders
07-24-2019, 06:14 AM,
#8
RE: Overrun and Lone Leaders
Gentlemen....
Peter...(not that you are not in the category above, but you responded directly...being polite...)

I don't think you can assault a leader alone in a hex.....

I don't think the rules allow it.

6.71 says that when an enemy combat unit enters a hex with a solitary leader -- you roll and he dies or is displaced...period.
there is no Assault.

6.71 Lone Leaders

If one or more leaders are in a hex with no other units, one leader is eliminated per step loss scored on the hex by bombardment or direct fire (for example, X = one leader eliminated, 2X = two leaders eliminated, etc.). If one or more enemy combat units (not unarmed transports or leaders) enter such a hex, roll two dice for each friendly leader in the hex. On a result of 9 or more the leader is removed from play. On a result less than 9, he is displaced to an adjacent hex that is either friendly-controlled or vacant. If all adjacent hexes are enemy-occupied, he is eliminated. When leaders are fired upon by Direct Fire or Bombardment they suffer no unit-specific modifiers, but may be affected by target hex modifiers.

I don't think you get a choice.....

I read that to say that when you move into the hex--- he gets to try and run away....or he dies....
Like you said Peter---you got to chase him around a bit perhaps...or shot at him...
cjSmile
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Messages In This Thread
Overrun and Lone Leaders - by cjsiam - 07-22-2019, 09:44 AM
RE: Overrun and Lone Leaders - by Hugmenot - 07-24-2019, 12:45 AM
RE: Overrun and Lone Leaders - by plloyd1010 - 07-24-2019, 01:21 AM
RE: Overrun and Lone Leaders - by cjsiam - 07-24-2019, 01:58 AM
RE: Overrun and Lone Leaders - by plloyd1010 - 07-24-2019, 03:25 AM
RE: Overrun and Lone Leaders - by cjsiam - 07-24-2019, 03:59 AM
RE: Overrun and Lone Leaders - by plloyd1010 - 07-24-2019, 04:57 AM
RE: Overrun and Lone Leaders - by cjsiam - 07-24-2019, 06:14 AM

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