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Simple Method for interpolating combat values
05-27-2017, 08:10 AM,
#11
RE: Simple Method for interpolating combat values
One more observation. Since the plsu die gets fist dibs on getting its n sided die and that if the minus die has the same n sided value it must use the n-1 sided die instead that typically means that the two die minus die will have one less sides than the plus. However, if only the minus die is rolled then it gets first dibs and may be the n sided die and not have to settle for the n-1 sided die and thus has an added bonus for not having to compete with that plus die. I am finding in test play sometimes with the two sided rolls ones gets to bump up the column, sometimes bump down, and often it is neither. But having even a few extra CV above the min helps in keeping form getting bumped down. . Likewise if one is only a few CV points away from that next column one has a good shot at being bumped up. And if one is sort of in the middle chances are that neither will happen.
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RE: Simple Method for interpolating combat values - by RLW - 05-27-2017, 08:10 AM

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