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DYO SYSTEM
05-06-2015, 04:48 AM,
#10
RE: DYO SYSTEM
(05-02-2015, 01:10 PM)t1M0t8yk Wrote:
(05-02-2015, 09:34 AM)Blackcloud6 Wrote: ASL has an extensive DYO process. It had it from the beginning. As far as I know, no one uses it to generate games to play.

The finest tactical game DYO system I have seen is Combat Commander's. We use it all the time. I certainly agree though that APL deals with the problem simply with the sheer volume of published scenarios. It's a major reason, I think, there's little clamoring for DYO PG.

Plus I think a squad-based system is slightly more conducive to point-based scenario generator--primarily in terms of suspension of disbelief.
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Messages In This Thread
DYO SYSTEM - by larry marak - 05-02-2015, 03:06 AM
RE: DYO SYSTEM - by Hugmenot - 05-02-2015, 04:10 AM
RE: DYO SYSTEM - by joe_oppenheimer - 05-02-2015, 05:21 AM
RE: DYO SYSTEM - by plloyd1010 - 05-02-2015, 05:58 AM
RE: DYO SYSTEM - by rerathbun - 05-02-2015, 07:34 AM
RE: DYO SYSTEM - by Matt W - 05-02-2015, 08:08 AM
RE: DYO SYSTEM - by Blackcloud6 - 05-02-2015, 09:34 AM
RE: DYO SYSTEM - by plloyd1010 - 05-02-2015, 10:44 AM
RE: DYO SYSTEM - by t1M0t8yk - 05-02-2015, 01:10 PM
RE: DYO SYSTEM - by guyriessen - 05-06-2015, 04:48 AM

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