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Amphibious vehicles
05-12-2014, 01:32 PM,
#9
RE: Amphibious vehicles
Dang, I finally figured out what Matt and Alan were talking about, land/water or water/land conversions in the same movement. Smile

Ok for example, a Japanese Type 2 amphibious tank has a 9/3 movement, 9 for land and 3 for water. Say I move two water/Ocean hexes for 1 MP each of the 3 water MPs I have on the counter, then hit the beach hex having 1 water movement point left, converting back to land movement, 1 water movement point converts to 3 land movement points on this counter and beach hexes cost 3 MPs. So the Type 2 tank could travel 2 ocean hexes and one beach hex all on the same turn. I hope I communicated that well enough to be understood?
Smile
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Messages In This Thread
Amphibious vehicles - by campsawyer - 05-11-2014, 11:55 AM
RE: Amphibious vehicles - by JayTownsend - 05-11-2014, 12:06 PM
RE: Amphibious vehicles - by campsawyer - 05-11-2014, 12:16 PM
RE: Amphibious vehicles - by JayTownsend - 05-11-2014, 01:37 PM
RE: Amphibious vehicles - by campsawyer - 05-11-2014, 08:14 PM
RE: Amphibious vehicles - by Matt W - 05-11-2014, 10:59 PM
RE: Amphibious vehicles - by campsawyer - 05-12-2014, 03:52 AM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 01:40 AM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 01:32 PM
RE: Amphibious vehicles - by campsawyer - 05-12-2014, 08:25 PM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 11:09 PM
RE: Amphibious vehicles - by campsawyer - 05-13-2014, 03:17 AM
RE: Amphibious vehicles - by JayTownsend - 05-13-2014, 03:19 AM

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