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Over stacked counters/units!
06-26-2013, 10:45 PM,
#4
RE: Over stacked counters/units!
This situation occurred two or three time this Sunday n Saipan #25, Hell's Pocket. I applied 4.1 like Alan described (units stay in the hex they started in) with 2 less movement points remaining to account their attempt to move into another jungle hex.

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Vince,
The column shift penalty would be moot almost always because units in jungle hexes can only be spotted from 1 hex away.
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Messages In This Thread
Over stacked counters/units! - by JayTownsend - 06-26-2013, 05:57 PM
RE: Over stacked counters/units! - by campsawyer - 06-26-2013, 09:29 PM
RE: Over stacked counters/units! - by JayTownsend - 06-27-2013, 02:34 AM
RE: Over stacked counters/units! - by Hugmenot - 06-26-2013, 10:45 PM
RE: Over stacked counters/units! - by campsawyer - 06-27-2013, 10:17 AM
RE: Over stacked counters/units! - by Matt W - 06-28-2013, 07:26 AM
RE: Over stacked counters/units! - by Matt W - 06-28-2013, 10:01 PM
RE: Over stacked counters/units! - by campsawyer - 06-29-2013, 02:38 AM
RE: Over stacked counters/units! - by Matt W - 06-29-2013, 02:41 AM

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