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[Rules] Lets talk about Smoke baby
01-16-2022, 02:06 PM,
#5
RE: Lets talk about Smoke baby
I vote for one smoke hex per unit per turn for as many turns as there is smoke. All I read i that smoke was used all the time when available. (And certainly from armor units as they maneuvered in WWII) 

200m seems like a lot, but this is not each unit firing a single tube. A turn is 15min and a platoon has 4-5 mortars/guns which means, what 5 tubes firing even one round a minute *could* be 75 smoke rounds (assuming they had that much supply) in what amounts to not a large area. I bet they didn't need that many round either to fill up a 200m hex. Anyway, point is, I think that unless something else was going on with supply they had a lot of smoke they could generate.
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Messages In This Thread
Lets talk about Smoke baby - by waynebaumber - 01-15-2022, 05:48 PM
RE: Lets talk about Smoke baby - by plloyd1010 - 01-16-2022, 12:28 AM
RE: Lets talk about Smoke baby - by goosebrown - 01-16-2022, 02:06 PM
RE: Lets talk about Smoke baby - by waynebaumber - 01-16-2022, 07:01 PM
RE: Lets talk about Smoke baby - by Juiceman - 01-18-2022, 03:27 PM

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