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[Rules] Multiple Assaults in one hex
08-04-2021, 05:16 AM,
#12
RE: Multiple Assaults in one hex
(08-01-2021, 04:18 PM)saracv3 Wrote:
(08-01-2021, 01:38 PM)Juiceman Wrote: Interesting topic and premise, would think that the probability of gaining a positive result on the Assault Table would be increased with one combined assault than with 3 smaller assaults, would depend on the tactical situation and column shifts.
 
In the example you have 3 Japanese Infantry platoons, 4-3, and you attack on the assault table one at a time, 4 combat strength would be a 3 on the table, -1 say for terrain (jungle), +3 for higher morale, leader (no combat modifier) and being Japanese Infantry puts you on the 9 column, you have a higher probability of having a No Effect dice result for each assault (roll of 7 or 8).
 
But if you combined into one large assault, you would be on the 18 column (assume the same criteria as above) you would be guaranteed a result even if it is a M result and have a higher probability of rolling a step loss (dice roll of 2-3-4-10-11-12 opposed to 2-3-12).
 
Depends on if you want to roll three times, hoping to get one or more good dice rolls or play it safe with one roll.  Could see in certain circumstances where this tactic could be beneficial to the attacker.
Yes , M was the pathetic result on the 18 column. Due to a +2 morale mod. for the Australian leader. No effect for the entire group. I couldn’t get higher tthan 18 because of rocky terrain. This was an 13 turn battle for the 3 80m hexes of Hill A, PoCr #34. Now I’m playing PoCr #5, A Hostile Reception, which pits Crete villagers against German 8/8 paratroopers. The Cretans, (3 -1 rated units, 7/5 morale, but +1 assault for ferociousness) simply must defend an olive grove hex for 15 turns. There are 6 Cretan units and 3 German paratroopers with an HMG. Predicting a German cakewalk, which means the Cretans will probably win.

It would make for a good test scenario for the Cube Assault Theorem. All attacks would be rated 3 with leader (if played to plan), or all three together could get on the 9 column. All will try to be dug-in in light woods. Are light woods (olive orchards) defined ass woods. The Assault Chart does not list light woods.

I suspect you wont see distortion to the same level without base morale of 9 in play. I'm interested in hearing how it works out though if you do try it. 

Obviously there are times when it is better to split fire with other combat types depending on modifiers and target morale. I didn't intend for this thread to evolve into that discussion. I just hadn't realized you could with assault like you can with the other fire types due to the text wording in the rules. 

I think overall the "broken" aspect is morale 9, which isnt necessarily a ground breaking theory. It just is really amplified in the scenarios i have been playing recently due to the large Japanese/Finn assault modifiers and generally poor VCs in early PG scenarios. 

Maybe the 4th edition assault revamp fixed it too. I wont be hitting 4th edition games for years but I look forward to finding out.  Big Grin
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Messages In This Thread
Multiple Assaults in one hex - by triangular_cube - 07-31-2021, 10:47 AM
RE: Multiple Assaults in one hex - by leonard - 07-31-2021, 07:45 PM
RE: Multiple Assaults in one hex - by plloyd1010 - 07-31-2021, 10:39 PM
RE: Multiple Assaults in one hex - by saracv3 - 08-01-2021, 01:40 PM
RE: Multiple Assaults in one hex - by saracv3 - 08-01-2021, 12:51 PM
RE: Multiple Assaults in one hex - by Juiceman - 08-01-2021, 01:38 PM
RE: Multiple Assaults in one hex - by saracv3 - 08-01-2021, 04:18 PM
RE: Multiple Assaults in one hex - by triangular_cube - 08-04-2021, 05:16 AM
RE: Multiple Assaults in one hex - by Blackcloud6 - 09-05-2021, 01:46 AM

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