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Armata Romana
04-26-2018, 11:30 AM,
#9
RE: Armata Romana
Most of the changes were to provide engineers for river crossing scenarios and to improve the leader to unit rations (i.e. adding leaders). While the changes could seem superficial I found that they gave a noticeable bump to the forces on both sides. They provide for a pace of action that more closely reflects that which is in the accounts of the battles. I have to depend on Mike B for a lot of the research as there is little in English (one ridiculously expensive book on Ebay), whereas Mike can read primary sources.

The victory conditions were changed on the basis of solo play, ftf play and PG-HQ ratings. Often the existing victory conditions led to highly unbalanced scenarios.

There are also battle games added including some that provide the effects of winning earlier battle games.
No "minor" country left behind...
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Messages In This Thread
Armata Romana - by Poor Yorek - 04-22-2018, 02:07 AM
RE: Armata Romana - by larry marak - 04-22-2018, 05:24 AM
RE: Armata Romana - by plloyd1010 - 04-22-2018, 07:04 AM
RE: Armata Romana - by rerathbun - 04-22-2018, 08:14 AM
RE: Armata Romana - by Matt W - 04-23-2018, 08:12 PM
RE: Armata Romana - by Poor Yorek - 04-26-2018, 05:23 AM
RE: Armata Romana - by rerathbun - 04-25-2018, 10:11 PM
RE: Armata Romana - by Hugmenot - 04-25-2018, 11:21 PM
RE: Armata Romana - by Matt W - 04-26-2018, 11:30 AM
RE: Armata Romana - by Mmookk61 - 12-28-2019, 11:48 AM
RE: Armata Romana - by plloyd1010 - 12-29-2019, 02:00 PM
RE: Armata Romana - by Mmookk61 - 12-29-2019, 02:49 PM
RE: Armata Romana - by Dan Storm - 12-28-2019, 02:18 PM
RE: Armata Romana - by plloyd1010 - 12-30-2019, 12:36 AM
RE: Armata Romana - by Mmookk61 - 12-30-2019, 02:51 AM
RE: Armata Romana - by plloyd1010 - 12-30-2019, 03:47 AM

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