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Dem units fleeing
02-24-2016, 05:03 AM, (This post was last modified: 02-24-2016, 12:32 PM by Shad.)
#1
Dem units fleeing
Does a Dem unit in a town hex that can be spotted only by enemy units that are in assault hexes have to flee when failing a recovery roll?

4.0 rules. All I find is:

14.32 Going to Ground

Once a fleeing demoralized unit reaches a safe hex, it must stop moving and remain in the safe hex until it recovers. If enemy units move so that they can spot the demoralized unit and hit it with Anti-Tank or Direct Fire that could hurt it, and if the unit fails to recover when activated, then it must flee again to a new safe hex.
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Messages In This Thread
Dem units fleeing - by richvalle - 02-24-2016, 05:03 AM
RE: Dem units fleeing - by zaarin7 - 02-24-2016, 06:32 AM
RE: Dem units fleeing - by vince hughes - 02-24-2016, 07:27 AM
RE: Dem units fleeing - by richvalle - 02-24-2016, 07:29 AM
RE: Dem units fleeing - by vince hughes - 02-24-2016, 07:42 AM
RE: Dem units fleeing - by richvalle - 02-24-2016, 07:49 AM
RE: Dem units fleeing - by Matt W - 02-24-2016, 01:27 PM

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