For those of you who know, and remember my
What We Play tread, it should come as no surprise that the 4th edition rules and charts should one day get similar treatment. We use a d6d6 system. We started using such a system because the AT resolution was unrealistically front loaded on the probability curve. My opponents, one in particular, wanted to use the d6d6 range on the rest of the game tables rather than 2d6 for a variety of reasons (If you really want to know more, we can discuss it later. So I started on the 4th Ed charts, and went to the Assault chart because it had the biggest changes. I was a little befuddled when I mapped out the chances. Here is what I got:
Code:
Result 1 3 5 9 13 18 24 30
NE 30 24 16 11 6 0 0 0
M 4 3 8 9 0 6 0 0
M1 1 5 67 10 10 6 0 -
M2 1 3 4 5 8 8 10 11
X1 - 1 2 3 11 8 11 9
X2 - - - 1 1 4 8 12
X3 - - - - - - 1 4
It is more erratic on the probabilities than I had expected.
The graph shows how the chances compare to each other. The lines show where a d6 result would fall.
P.S. Drew what happened to to attaching graphics? It shows ok, but I couldn't really put it in the post. Tables seem to be a problem too.
From Drew: table code appears to be totally broken. Images are ok. I've converted your table to a CODE fixed-width display.