02-13-2015, 07:24 PM,
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JayTownsend
Colonel
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Posts: 1,860
Threads: 193
Joined: May 2012
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RE: Korea and bazookas
(02-13-2015, 07:06 AM)thomaso827 Wrote: Jay, while we are talking about these, I wanted to make sure I am doing it right when they take casualties. I'm treating them as a weapon crew, and since most of my play has been solo, have rolled randomly to see which counter takes the loss, but since they are also just a team, smaller than a weapon unit crew, I wondered if I was doing that right. Thanks for your thoughts.
Thomas, treat them just like Mortar, ART, Flamethrower and other Pesonnel units.
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02-13-2015, 09:51 PM,
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graydo
Recruit
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Posts: 8
Threads: 1
Joined: Jan 2015
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RE: Korea and bazookas
Yes, aren't Panzerfausts given a six when they are facing things like T34/85s and JSIIs?
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08-28-2015, 06:41 AM,
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ParaMarine
Recruit
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Posts: 34
Threads: 2
Joined: Aug 2015
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RE: Korea and bazookas
The reports of Bazookas being worthless is more of a common knowledge myth than anything, and it has to do with the way they were used.
"Hey Mack, where ya been?" Is one book where Marines testified that the Bazooka was adequate, but only if used up close. I have one (only the first) volume of the history of the war from Korean sources. It states that in the initial battles, there were RoKs who were able to take out T 34's with point blank shots, usually dying in the process.
Whether they are true or not, the common theme is that the reports of them not working were from inexperienced soldiers using them from too far away. The later model was an improvement. It's kind of ironic, since we haven't had a credible armor threat since the early days of the Korean War.
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