08-09-2014, 02:19 AM,
(This post was last modified: 08-09-2014, 02:23 AM by larry marak.)
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larry marak
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RE: Korean War: Pusan Perimeter
Vince, I don't know what the dollar costs are for the sheets. I've just followed what Mike has said over the last few years. Originally the laser scorched counters were too expensive for standard sized games, but could be used for small vanity runs...ie Nipon Silk, War at the Equator. Die cutting was economically necessary for full sized games. Then KSF came out laser-produced. It was an exception because some part of Citadel needed to come out soon or the customers would come with Pitchforks and burn the windmill. About 800 black boxes were reserved for KSF, Mike anticipating a lot of new orders. A lot of new orders didn't come, so Jay saved the day with a ready for print Saipan, which was produced in a 400 unit run, and did bring in new funds. (In my opinion, Jay literally saved Avalanche from collapse when KSF didn't produce a revenue stream) The scorching was causing concern and complaints, so the new rigid laser mounts were used (maybe not adding to cost). Next step, burn first, then print, which was more expensive because it required a heavier grade of baseboard..super heavy for Liberation, Horn of Africa, Tsushima, and Remember the Maine. And now a different, and still more expensive grade of baseboard for the current offerings. All the above ignores the original statement that die cutting runs of 1-2,000 are considerably cheaper to produce. The problem Mike has is that his customer base is small, and unless it recovers to its numbers of 6 years ago Avalanche will be stuck with the vanity press solution to producing games. Producing bonus countersheets as an incentive is probably not a great idea. Not that I won't use them when they show up eventually.
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08-09-2014, 08:36 AM,
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warstudent
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RE: Korean War: Pusan Perimeter
(08-08-2014, 02:14 AM)JayTownsend Wrote: (08-07-2014, 05:54 PM)warstudent Wrote: Are their going to be actual urban battles in cities in this release?
Yes, if the kept my design the same after development there should be some urban battles.
So Jay, is "city" going to be a new terrain type, as opposed to the current villages and towns?
Town: -2 DF, -2 BF, and -2 Assault; -1 AT
Village: Treat occupants as Dug In
warstudent aka Jim
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08-09-2014, 08:38 AM,
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JayTownsend
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RE: Korean War: Pusan Perimeter
(08-09-2014, 08:36 AM)warstudent Wrote: (08-08-2014, 02:14 AM)JayTownsend Wrote: (08-07-2014, 05:54 PM)warstudent Wrote: Are their going to be actual urban battles in cities in this release?
Yes, if the kept my design the same after development there should be some urban battles.
So Jay, is "city" going to be a new terrain type, as opposed to the current villages and towns?
Town: -2 DF, -2 BF, and -2 Assault; -1 AT
Village: Treat occupants as Dug In
Same as town hexes, no difference.
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08-09-2014, 08:56 AM,
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warstudent
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RE: Korean War: Pusan Perimeter
(08-09-2014, 07:51 AM)vince hughes Wrote: Its hard to hear the hassle its becoming to produce the games. I'm a newbie to PG and avalanche press. But from what I've seen thru the last couple years it seems to me running a business (let's leave it at that!) isn't his strong suit.
What was the strategy to make ANY change to begin with? Is this something other wargame manufacturers are having an issue with? I thought part of the reason for the switch was to stabilize the cost and quality of the finished product.
Did MB make the change to be an innovator? I don't know the back story (and don't want this to turn into a flame war for or against him) but is this like Ray Tapio and the whole TT ATS fiasco, ie making a change nobody requested that wasn't necessary?
In terms of a solution, isn't any other wargame manufacturer currently using something easier and cheaper that he could simply license or subcontract to them? As an example Legion Wargames and their EasyPunchâ„¢ Counters
http://www.legionwargames.com/legion_easypunch.html
warstudent aka Jim
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08-09-2014, 11:25 PM,
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campsawyer
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RE: Korean War: Pusan Perimeter
Quote:What was the strategy to make ANY change to begin with? Is this something other wargame manufacturers are having an issue with? I thought part of the reason for the switch was to stabilize the cost and quality of the finished product.
Did MB make the change to be an innovator? I don't know the back story (and don't want this to turn into a flame war for or against him) but is this like Ray Tapio and the whole TT ATS fiasco, ie making a change nobody requested that wasn't necessary?
I cannot claim any inside information, but a someone who has been around APL games for quite a while I will give you some impressions. Let's take the questions from the top.
With regard to strategy, APL and Mike B. has only one, generate money to keep APL afloat. Despite the flood of products, it is only to generate money to pay for the many missteps that Larry has outlined in the post. Any changes that Mike B. has made was to try to cut costs, but it has compounded the problem by creating quality and customer relation problems.
Is it a problem for other game companies, this to is subjective. I believe that some companies are looking for cheaper printing and laser printing offers some hope. Other companies are doing this, but others are still using die cast printing as well. So I am not sure that it is a silver bullet for savings, just another option.
As for APL being an innovator, when it comes to production, I don't believe that they are. As said, it is the cheapest cost so they can generate revenue. They are innovative when it comes to obscure game topics.
What it basically comes down to is that Mike B. is a good writer and has a passion for history and the company. But his degree is not in business administration and he has stumbled quite a bit with the company and tends to compound his problems with other business decisions. His business survives with the grace of God and a fan base that will buy the PG and WAS series despite the business issues. As long as he has this going for him APL will continue, but it is a tough way to run a business.
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