08-25-2012, 05:33 AM,
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: Abusing horses and trucks
(08-25-2012, 05:01 AM)Hugmenot Wrote: (08-25-2012, 04:26 AM)campsawyer Wrote: I can see your point, but with something like delaying demoralization, it really doesn't help. Unless I misunderstand the rules, the presence of a demoralized unit in an assault prevent enemy units from moving more than 1 hex or from firing at units outside their hex. Tying up the enemy units for an extra turn can be very useful in my opinion.
Hmm, I guess this could happen in a specific situation. Trying to mull over how I would get into that situation because most likely that demoralized unit is going to die the next turn. If this was close to the end of the game, maybe more opportunity for an issue, but this goes to one of good things of PG, the need to think ahead, should a unit assault or move around.
"Gamey" tactic, yes, but this is war
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08-26-2012, 01:45 AM,
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tlangston28
Staff Sergeant
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Posts: 272
Threads: 27
Joined: Jun 2012
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RE: Abusing horses and trucks
(08-25-2012, 05:33 AM)campsawyer Wrote: (08-25-2012, 05:01 AM)Hugmenot Wrote: (08-25-2012, 04:26 AM)campsawyer Wrote: I can see your point, but with something like delaying demoralization, it really doesn't help. Unless I misunderstand the rules, the presence of a demoralized unit in an assault prevent enemy units from moving more than 1 hex or from firing at units outside their hex. Tying up the enemy units for an extra turn can be very useful in my opinion.
Hmm, I guess this could happen in a specific situation. Trying to mull over how I would get into that situation because most likely that demoralized unit is going to die the next turn. If this was close to the end of the game, maybe more opportunity for an issue, but this goes to one of good things of PG, the need to think ahead, should a unit assault or move around.
"Gamey" tactic, yes, but this is war
I think that Alan has hit it on the head - the necessity to be able to look ahead to potential situations in order to exploit it is one of the subtle beauties of this game. In the situation mentioned above, unless you assaulted with only a part of the units, and the unit was already demoralized, you would be waiting until next turn anyway to move any of the non-assaulting units out. Placing units carefully, having additional units in close proximity (i.e. adjacent hexes), you could move those unused units out and bring in fresh units for an additional assault, most likely eliminating the demoralized unit. FOW flips and now those units that moved out one hex can immediately move that next turn.
In any event, those types of activations have also served to allow me to think through bigger plans (a.k.a. Stalling while I grasp the situation... age and all ...)
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08-26-2012, 02:26 AM,
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: Abusing horses and trucks
(08-26-2012, 12:23 AM)larry marak Wrote: A gamey tactic indeed. It comes down to this, are you playing a game, or are you attempting to simulate an actual combat situation? I don't mean this judgementally. Would officers or NCOs delay rallying the troops to let them get over the shock of loss a few minutes while they are still vulnerable to fire? And on the macro-scale, beyond the scope of our scenarios, an army wins or loses based on losses of infantry and transportation. Keeping the transport in limiting terrain out of artillery LOS keeps them available for the next battle. Even retreating them off the board would make sense depending on the attacker's mission. Of course you'll never see preserving mobility as a victory condition, except as an aspect of exiting the board into the opponent's rear area.
Larry, your last sentence is why I like the campaigns.
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08-26-2012, 02:29 AM,
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JoeBuckeye
Private First Class
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Posts: 25
Threads: 6
Joined: Jun 2012
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RE: Abusing horses and trucks
Should each side be required to attempt to rally demoralized units when a turn ends?
This would mean that there is no point to playing the 'move a truck' game since you will have to roll anyway at the end of the turn.
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