(09-07-2019, 12:16 PM)Blackcloud6 Wrote: I actually like the interpretation. It makes sense, the demoralized units take further punishment in that they fail a MC so they really feel the need to get away from the enemy that is in close and ethal proximity to them.
And, this alleviates the gamey aspect, when playing with Fog of War, of trying to avoid the mandatory recovery check by putting off the check hoping that a FoW is rolled.
I particularly like the change to force demoralized units out of Assault hexes....meaning Assaults, and bombardment into hexes which can cause a morale check CAN drive out a unit....and this reduces the "Pray for Fog-of-War to keep me in the hex"....
There is also a Rule 14.33
14.33Fleeing demoralized units and leaders may only enter hexes farther away from enemy units capable of harming them with Anti-Tank or Direct Fire. If this is not possible, they may enter hexes at an equal distance from such enemy units. If this is also not possible, they must remain in place.
So if I'm a demoralized unit....and I'm in an assault hex...and there are adjacent assault hexes, with friendly and enemy units, and if my moving OUT of the Assault Hex due
to failing a MORALE? check causes me to move closer to an enemy which can put down AT/DF on me----MAY I STAY IN PLACE? The above says I must? Which MUST
takes precedence (must exit or must remain?) Does the "Fleeing" caveat 14.33 to ONLY apply to a failed RECOVERY situation?
14.33 certainly applies to Fleeing--- which means it results from an activation and failure of recovery.....Where as 14.35 is at the same level as Fleeing...and says Morale Check, not Recovery Check....and Recovery is 14.4...completely different section...so I would interpret the rule framers intent to be that 14.33 applies to ANY demoralized unit failing a
morale check in an Assault hex, NOT anything to do with a recovery roll....
But---By this rationale....according to 14.33...I can roll recovery and STAY in the hex if I fail...because 14.33 says that's ok....because RECOVERY is not a MORALE CHECK,
14.35 does not say recovery....and 14.33 says I can stay if I'd be advancing toward an AT/DF attack source by exiting the hex.
So the way I see this....If I am a demoralized unit in an Assault hex:
A) I roll and fail a morale check (due to incoming fire on the hex) --- I must evacuate the hex....I must move one hex out of hex, regardless of surroundings and exposing myself
to either Free-shot, or advancing on AT/DF fire source.
B) I am activating and rolling for recovery---and I fail---14.33 says I can avoid Fleeing if I'd be moving toward AT/DF source, and stay in Assault hex.
?
I think the Fleeing stuff, anything related to Fleeing should ALL be in the RECOVERY 14.4 subsection...the fact Fleeing is even mentioned in passing in 14.3x becomes problematic....MORALE CHECKs and RECOVERY CHECKS are different things, as pointed out by others....
Do above A) B) hold up?
cj
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thanks