01-23-2017, 02:13 AM,
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Schoenwulf
Second Lieutenant
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Posts: 378
Threads: 31
Joined: Oct 2015
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Design flaw?
Quote:In playing the Kokoda Campaign, the description of the first battle (Delusion) indicates that "all four scenarios come with victory points". However, the fourth scenario of that battle, Pursuit, does not list any VP's in its victory conditions, but rather occupancy of a village hex for which there are no VP's indicated . When both players have satisfied the "pivotal" requirements for victory, VP totals are necessary to decide the winner, so it seems this scenario becomes meaningless unless there are points associated with it. Are there VP's listed somewhere else for this critical scenario other than in the scenario description itself?
I had posted the question above about a month ago, but have had no responses, so thought that I would try again. Having played through this campaign battle, with both players having achieved the "pivotal" requirements for a possible victory, the fourth scenario (which is a repeat of the second introductory scenario) has no VP's listed. Ergo, it seems superfluous to play it since when both players have satisfied the pivotal requirements for victory, the overall battle outcome is decided by VP's, and the scenario has none. If anyone associated with the campaign design is out there, please lmk how to play this.
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01-24-2017, 01:12 AM,
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Schoenwulf
Second Lieutenant
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Posts: 378
Threads: 31
Joined: Oct 2015
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RE: Design flaw?
(01-23-2017, 04:31 AM)JayTownsend Wrote: If you want to use the victory conditions from Kokoda Trail, scenario #4: Pursuit, it should be the same:
Victory Conditions:
A player who scores three to six more victory points (VPs) than his opponent scores a Minor Victory, and a player who scores at least seven more VPs than his opponent scores a Major Victory. Any other result is a draw. Players score victory points as follows:
Australian:
* One VP for each Japanese step eliminated.
* Three VPs if the village hex is under Australian control at the end of play.
Japanese:
* One VP for each Australian step eliminated.
* Five VPs if the village hex is under Japanese control at the end of play.
Anyway, that is what I would use, as I do not own Kokoda Campaign but only Kokoda Trail but I'll bet the scenario is pretty much the same, as it uses the same counters and maps.
Thanks so much for your reply. I had purchased the game to introduce another gamer to the PG system, as it was described as a complete campaign game. However, the victory conditions for "Pursuit" in the monograph provided with the game indicate only village control for victory with no points listed for eliminations or village hex control. Your clarification is really appreciated as we'll use the Kokoda Trail option that you provided; it makes perfect sense and hopefully will be included in the rules booklet with any updates that AP does on the game.
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