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Failure to retreat - Printable Version

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Failure to retreat - Col. Sonichu - 05-01-2023

Just musing here, but after some prolonged assaults in Crisbecq, I think a step loss inflicted on units which are unable to flee on morale recovery would be a simple rule change that would be beneficial on a number of dimensions.  It would speed up assaults and in my opinion offer a more realistic consequence to envelopment tactics, both in terms of leveraging envelopment and avoiding it.  I love this game and like Blackcloud, I'm not big on house rules, but assaults can be a serious drag.


RE: Failure to retreat - treadasaurusrex - 05-01-2023

So true! With apologies to you and Blackloud, perhaps there is a need for another house rule for sake of clarity?

Maybe like this?

Morale Recovery - Unable to Retreat  (House Rule)
"A demoralized combat unit in a close assault hex that fails a morale recovery roll, hex suffers a step loss if it is unable to flee."


RE: Failure to retreat - triangular_cube - 05-01-2023

A Demoralized unit that is unable to flee from assault following a failed recovery roll is already eliminated. Maybe I'm misreading what you are asking. Check 12.13


RE: Failure to retreat - Col. Sonichu - 05-01-2023

I guess what I meant to say is that assault would be greatly improved if I simply read the rules more carefully.  Confused


RE: Failure to retreat - Tankodactyl - 05-01-2023

12.13 Excerpt: If all adjacent hexes contain enemy units (other then unarmed, empty transports and leaders), the demoralized unions are eliminated.

I think that Col. Sonichu is suggesting that demoralized combat units that fail a morale recovery should be eliminated, even if they are not completely surrounded.


RE: Failure to retreat - Blackcloud6 - 05-01-2023

Quote:So true! With apologies to you and Blackloud...

Nice try Dino.   Winking


RE: Failure to retreat - Grognard Gunny - 05-07-2023

Never fear, Col. I've been there - done that many times. It's the small print.....  Rolleyes

GG