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Full Version: What's the PG rule you most often forget?
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Mine is adding +1 to Fog of War rolls at night.
Heh, only 1??? Smile

I forget different ones at different times. -1 to Moral when Dem for moral checks. Leader Loss rolls. Oh... I ALWAYS have to look up transportation rules for guns/troops when loading/unloading. Seems like there should be more but I'm forgetting what I forget.
Forget, or ignore? Ours would be that assault movement is really a fire order now.
We generally ignore all the 'activate to move or fire' stuff and just say 'these guys activate'. The times where it matters are rare and most of those are obvious. Where it matters sometimes I'll say 'these guys fire, these guys move' but otherwise I just know who's doing what and keep to that.
Our issue was that the 4th Edition rules specifically made assault a fire action so as to exclude transport unloading before assault combat. The 3rd Edition implicitly, and confirmed by consensus, allowed it. Because even the U.S. practicing 'assault unloading', and a good part of the existence of APC was to allow closing with the enemy, we decided to ignore the rule. We do technically require move of fire declarations, but since it is often obvious, we gloss over it most turns.
(10-25-2017, 12:31 AM)plloyd1010 Wrote: [ -> ]Our issue was that the 4th Edition rules specifically made assault a fire action so as to exclude transport unloading before assault combat. The 3rd Edition implicitly, and confirmed by consensus, allowed it. Because even the U.S. practicing 'assault unloading', and a good part of the existence of APC was to allow closing with the enemy, we decided to ignore the rule. We do technically require move of fire declarations, but since it is often obvious, we gloss over it most turns.

Ahhh. I'd agree to ignore that. 

In all the years I've played PG I've not managed to pull off an APC/Inf unloading assault. I'll have to make an effort to do that. 
What we play, rule 5.6.7
I'm playing Dan Storm in a straight 4.0 Vassal game now. Once he gets that under his belt I'm hoping we can try your OP rules. Then move on to that with What we Play.
(10-25-2017, 04:26 AM)richvalle Wrote: [ -> ]Once he gets that under his belt I'm hoping we can try your OP rules. Then move on to that with What we Play.

Oh you Are - Are You?

Smile
(10-24-2017, 12:54 PM)J6A Wrote: [ -> ]Minr is adding +1 to Fog of War rolls at night.

What's the PG rule you most often forget?


So Far:
Towns = Limiting terrain.
Leader Counters do not activate tanks.

Mechanized does NOT = Motorized for Road Movement.


Huh



And its only turn 6...
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