07-21-2017, 10:54 AM
4th Ed rules say:
Limited Ammunition: Each side in a scenario has a number of turns of smoke equal to 10 percent of the turns in the game, with fractions rounded up. So a 12-turn game allows for two rounds of smoke/illumination, while a 36-turn game would allow four turns. To track usage, place either a Smoke or Illumination marker under the firing unit to indicate one usage, or note off-board artillery's usage on a piece of paper.
This rule uses both "rounds of: and "turns of." So what does this mean? if it is a 16 turn scenario then does the side get to fire Illumination only twice, or get to fire illumination on two turns by as many units that can fire it?
Limited Ammunition: Each side in a scenario has a number of turns of smoke equal to 10 percent of the turns in the game, with fractions rounded up. So a 12-turn game allows for two rounds of smoke/illumination, while a 36-turn game would allow four turns. To track usage, place either a Smoke or Illumination marker under the firing unit to indicate one usage, or note off-board artillery's usage on a piece of paper.
This rule uses both "rounds of: and "turns of." So what does this mean? if it is a 16 turn scenario then does the side get to fire Illumination only twice, or get to fire illumination on two turns by as many units that can fire it?