Panzer Grenadier Battles on April 24th:
Grossdeutschland 1944 #17 - Spoiled at Pascani Road to Berlin #72 - What Do You Do With a Drunken Sailor?
Toe to Toe With The Russkies
Author RaffertyA (Soviet Union)
Method Face to Face
Victor Soviet Union
Participants unknown
Play Date 2016-08-14
Language English
Scenario PaGr011

The movement rules are so restrictive on the German Panzers that they have no choice but to position themselves in the town and just wait for the Russians to arrive (the primary reason this scenario rates only a 2). With the PanzerIVe errata the Soviets stay at range 8 until the KV's can come up. On turn 6 (coming up the road) they sit at the 3 hex spotting range, daring the German's to shoot, while the T-34s's move up to a 5 hex range.

If the German shoot at the KV's then all of the Soviets may fire back while outside the range of the IVe's. If they do not shoot at the KV's then the 2 Soviet tanks just spend a few turns working over whatever is in range. Should the Germans move back into the town then the T-34's still have the necessary (reduced) speed to enter the first row of town hexes. (The T-60 just stays out of range altogether.)

This latter situation is how we played the scenario out. What followed was a range 1 shootout with the Russian armor have a DR advantage and the Germans with double the number of shots/unit. Overall this gave the Russians the statistical advantage and all the Germans except 1 Infantry and the Leader (in an Assault hex) were destroyed before the end of turn 20. The German infantry went to an Assault and were very difficult to destroy. Russian losses were 3 tank units for a Marginal Victory (it looked pretty decisive on the game board).

1) As Assault DR are optional once locked-in-melee and with the defender's 2 column shift advantage, it can make for a static situation in the hex.

2) Infantry attacking armor in an Assault hex should need to pass a 'Pre-assault Morale Check' prior to moving into the Assault hex or making the DR on subsequent activations. Failure would not engender a defensive DR.

3) It is odd that tanks cannot spot for other tanks (lack of communication?) but losses affect Initiative everywhere on the board regardless of where the losses occurred (i.e. out of line of sight).

4) This scenario would open up if there were some non-board 2 edge-exit VP for the Germans.

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