Panzer Grenadier Battles on March 28th:
Spearhead Division #15 - Dillenberg
Knightly Combat revisited.
Author waynebaumber (Germany)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants tlangston28 (AAR)
Play Date 2013-04-21
Language English
Scenario FaoF027

Having played this one before as the French and rated it highly I was not adverse to playing it again when Tony suggested it. As my previous AAR had stated that though I considered the scenario slightly favours the French but I would play it again as the Germans I considered my self honour bound to take the German side. The battle is fought for control of three villages spread over two map, with VC also for casualties inflicted. Tony's set up was almost a copy of mine in my first game of this scenario against Alan. The French can not hope to hold all three villages as this would spread out their forces two thinly. Tony elected to give up the most southern of the villages, and therefore concentrate his forces around the middle of the board. My tactics were to avoid combat where possible (the French tanks are far stronger then the German tanks and with lots of cover and a narrow board trying to get flanking shots is almost impossible) and then rush the key central village on the last two turns. Should the French tanks come out to play then I would try and take them out with combined arms, I was hoping that I might inflict some casualties prior to the final attack with a strong fire group in the woods to the SE of the middle village. I used some light tanks to threaten the northern village and either pin enemy units in place or if Tony moved units south they might be able to take some town hexes in the endgame. That was the plan, and to some extent it worked OK, the hidden French A/T gun was in woods to the north and took out some PZ1's which nullified that part of the plan until a lucky artillery strike took out the offending A/T gun. My main force advanced patiently from the south east taking the southern village, there was a bit of cat and mouse with the French tanks but they withdrew before the advance of my INF could pin them in assault. My fire group led by best officer failed to make any impression on the French units in the central village. As we came to the last 30 minutes of the action I launched the assault, this succeeded in inflicting some French losses and although not taking the town at least denying VP's to the French. The last turn was a very tense affair and after counting the VP's the French were ahead by two, not enough for a minor victory so the result of this exciting encounter was a draw. I was pleased with that result and with my overall plan, Tony had a good set up and was not drawn into any early counter attack and had the rub of the green with the dice so to grab a draw was good. The scenario is pro French but not enough to deter gamer's who want an exciting tense shortish battle

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