Panzer Grenadier Battles on May 28th:
Desert Rats #45 - South of Gazala Parachutes Over Crete #36 - Strongpoint Perivolia
Desert Rats #46 - Ariete Attacked Parachutes Over Crete #38 - Caught Napping
Division Marocaine #6 - 1940: Fall of France Scenario 52: Night Visions Power of the East #5 - Nomonhan
Fall of France 1 #52 - Night Visions Road to Dunkirk #32 - Extra Protection
Last Days of May #6 - Lost Victory Swallows of Death #11 - Company Town
Last Days of May #7 - Married, with Children Swallows of Death #26 - La Baraka
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Anti-infantry Wire

Panzer Grenadier Headquarters Library Gameplay Condition: Anti-infantry Wire for Panzer Grenadier game series
Details

From Afrika Korps:

Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker).

Overall Rating, 410 votes
5
4
3
2
1
3.44
Condition Rank: 8 of 16

Display Scenario List (3)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Gameplay Condition
To Hell With Spain!
30%
To Hell With Spain!
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